Posted by: Serielley | September 5, 2009

Parting Ways (but not forever!)

The time has finally come to say goodbye to Adventaruing in Vana’diel. You may be saying:

lolwut

I know, right? Seri, WTH are you talking about? FFXI isn’t dead yet! Are you quitting?

In the words of one of my favorite authors, RAFO (read and find out)…

Read More…

Posted by: Serielley | August 5, 2009

How FFXIV Works According to 1UP and more from ZAM

UPDATE #2: New higher res images of the areas have been posted at BG and I’ve added the images to the gallery below. Credit goes to Luciferu.

UPDATED: Elmer posted more details in his article over at ZAM, including the following new images:

From Elmer’s update:

“Guild Leave” will be the main system of quests in the land of Eorzea.  The article states you can use a variety of “leaves” to customize your own quests.  This use of items to construct the requirements of your task sounds familiar to the Moblin Maze Mongers system in Final Fantasy XI. Each card, or “leave” depicts a patron saint of Eorzea doing a task representative of the goal that card will impose on your character.

The left-most card has a picture of a holy knight named Saint “Danofen” slaying a dragon.  It is labelled 勇胆 (yuu-tan) for “Stalwart Bravery” and is used to create a quest wherein you must defeat a fearsome monster.

The middle card depicts a Saint “Toturu” hunting rats.  This is labeled 勤勉 (kin-ben) for “Diligence” and assigns a goal of exterminating bothersome creatures to receive the gratitude of others.

The right-most card shows Saint “Moorugin” forging a sword.  The object here is to craft bows from branches for the benefit of fellow adventurers.

1UP has posted a long article detailing some of the information that will be included in this Friday’s Famitsu feature on the game, which is reported to be about 9 pages long.

How Final Fantasy XIV Works – 1UP

Eorzea’s nations used to be constantly at war with each other, but the advent of airborne battleships and other shockingly powerful weapons has created a state of détente throughout the land. The resulting peace has led to a wide swath of soldiers and mercenaries suddenly without a job, and so they’re now forming guilds and calling themselves under a new name: adventurers.

That’s the very basic plot behind Final Fantasy XIV, the PS3/PC online RPG that Square Enix revealed at this year’s E3. Now Square Enix is ready to reveal more of the goods, and in this week’s issue of Famitsu magazine, game director Nobuaki Komoto offered some of the first really concrete details behind the MMORPG’s gameplay. Here are the details:

– Eorzea, the continent where players begin their game, is a small continent with several surrounding islands. Time passes, and weather changes, on a regular basis in this world, with one in-game day currently set to be about an hour of realtime. This exact figure may change, but as Komoto puts it, “it won’t be like Eorzea will be night for hours because it’s nighttime in reality… I want FFXIV to be enjoyed even by those who can play only a short time out of the day, so I’d like the sort of time schedule such that it’s always a different experience timewise when you login to Eorzea.”

– Eorzea is home to five races which, although they have different names, look quite a bit like the races in Final Fantasy XI. You have the Hyuran (Hume in FFXI), Miqo’te (Mithra), Lalafell (Tarutaru), Elezen (Elvaan) and Roegadyn (Galka), and as you’d expect, you can fully customize the look your character no matter what race he or she’s a member of. Hyuran are further divided into “midlanders” and “highlanders,” and Miqo’te are divided into the diurnal Sunseekers and the nocturnal Moonkeepers, though how this affects gameplay is still under wraps.

– FFXIV’s “armory system” is what defines your character’s growth. The game has four broadly defined “job skills” — Fighter, Sorcerer, Gatherer and Crafter — each of which has a variety of more specific classes (Swordsman, Blacksmith, Caster, etc) attached to it. You can change your class instantly simply by changing your weapon and armor, and as you fight and complete quests with that equipment, your character will advance in that class. You’re free to concentrate entirely on one class, or try to balance yourself out among all the job skills.

This armory system isn’t exactly like the “job” concept that most Final Fantasy games work under. “The way I see it, the player can define how his own job works,” says Komoto. “For example, if you have the Swordsman skill, that’s enough to let you play by yourself, but if you’ve also raised your Sorcerer skill enough to unlock that skill’s healing magic, that’ll make solo play a lot easier for you. You can carry enough equipment around at any given time to change your style freely, and the system makes this easy by letting you change sets of equipment all at once.”

– This skill and class system largely replaces the traditional RPG concepts of levels and experience points in FFXIV. Instead of worrying about EXP, “I think the main thrust will be raising the skills you have at hand,” as Komoto puts it. You’ll probably still have to engage in good old-fashioned MMORPG grinding to improve your character, though.

– FFXIV’s quest system involves visiting Eorzea’s guild and receiving work passes from the guildmaster. Other players can cooperate with you, and everyone can put their passes together to involve the entire gang in a sort of mini-campaign. The available passes change at regular intervals, and completing a single quest from one of these passes will be a relatively short process — Komoto estimates it at around half an hour or so. “You don’t need a set number of people for each quest,” he said. “That you can work out by yourself with the other players in the guild, since they’re all there for the same goal.”

Posted by: Serielley | August 4, 2009

New FFXIV Job/Race Information, Thank You Famitsu/BG!

UPDATE #3: More tasty goodness keeps coming, but at this time, the following info is UNCONFIRMED. I’m posting it just for the sake of completeness though. Credit goes to croythegreat @ ZAM who saw it on the Neogaf forums and comes from this post:

Races:
Hyuran: 2 clans – midlanders and highlanders
Elezen: the original race of Eorzea, oppose the Hyurans, enhanced hearing
Roegadyn: more human looking than Galkans, their base is in the north and there are a lot of fishermen
Lalafell: based in the south, agricultural, high intelligence, not many females
Miqo’te: 2 clans – the Sun Seekers who live regular daytime lives and the Moon Keepers who are nocturnal, not a lot of males, not clear if they will speak like cats
More races to come later

*

Stages:
Desert City – Uldaha
Forest City – Gridania
Ocean City – Rimsa Rominsa
(the spelling could be way off, just going from the 2ch stuff Munba posted)

Armory System:
– you can change jobs and lifestyles freely
– by changing your weapon, you are essneitally changing jobs, and can do so anywhere
– so if you are invited to a PT and there are a lot of fighters, you can switch to a caster, then when your adventures are over, go fishing or synth some stuff
– weapons and def gear all have their own merit. if you want to hone a particular skill, you can coordinate your equipment in that direction
– rather than character levels and skills, the main thing is the skill of the item you are holding
– you can play on your own and switch between fighter and caster to heal yourself, so soloing is easy
– changing is as simple as changing your weapon, so there’s no stress
– typical jobs of the FF series, e.g. warrior and black mage, are being avoided
– you can basically enjoy this world in any way you want. (me: freedom seems to be the main point here)

Guild Leave:
– these are passes of trust you obtain from guilds
– a Leave is not a quest. it’s a card.
– you can mix your Leaves with other players’ Leaves
– at the Adventurers’ Guild, you can get Guild Leaves
– there are Leaves that you can’t get when your skill is low
– typically a Leave will take 30 mins to complete, there are some shorter too
– you can set the number of people needed to clear the Leave by yourself (seems to be like a difficulty level)
– if one person is carrying a Leave, other players may join whether they have the same Leave or not
– the contents of the Leave change after a week passes
– you can carry multiple Leaves (they are card form, like invitations)
– Guild Leaves are designed like Tarot cards and are really beautiful

*

Ethelite (sp?)
– installations that can warp you to your adventuring spot instantly

Interview
– in Eorzea, the cities are not all on one connecting landmass, like they were in FFXI
– the difference between races is not as big as FFXI
– but their is a difference between male and females, which they are keeping secret
– character creation: face, hair colour, eye colour, skin, etc. etc.
– battles are realtime, but not action based
– targeting an enemy and fighting (like FFXI) is not the main system, there will be a lot that you have to think about besides the target itself.
– because of the armory system, they are going to make it possible to carry lots of stuff
– there will also be stuff included that makes it easy to change gear
– they’re considering whether to let you master everything or not – there may be a see-saw like approach (like FFXI)
– the base of the character growth is the weapon. use a weapon and raise your skills.
– they are considering the option to let you arrange your windows how you want
– weapons will degrade with use
– Guild Leaves include monster hunting, expulsion, skilling up, etc etc
– when you go on a Leave run, you can use Ethelite to take you where you need to go instantly
– there are pirates in Rimsa
– Miqo’te are more catlike
– some trumpeting about how it’s going to be an awesome game
– right from the start, it’ll be exciting and you’ll be thinking “orly!?”
– weather changes, day/night too
– 1 game day = 1 earth hour
– people who can only play an hour a day will still be able to enjoy the game
– the monetary system is Gil
– the people living in the cities all have their own backstory
– you’ll start the game from your home city (I guess it’s based on race, but doesn’t say implicitly).

UPDATE #2: Taking a break from lunch, which is greatly appreciated m(_ _)m, Elmer the Pointy was able to translate most of the text on the images, and says that the full article will be available Friday when the magazine goes on sale. For now, here’s what we’ve got.

UPDATE:  the Miqo’te and the Elzan/Elzen (not 100% positive that is the correct name) races added to images, credit goes to Avvesione @ BG

Courtesy of BlueGartr forums, here is some preliminary race and job information from Famitsu:

We’re still waiting on translations at this point, and as soon as Elmer the Pointy, Corinth, or someone else is able to put them up, I’ll update this post with them, for now, though, here’s what little that people have been able to glean from the scans.

  • official names for Elvaan and Mithra have not been released yet, or were not part of the scans we’ve seen
  • character customization translation from takethistoyourgrave on BG forum: “When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players.”
  • Job information: 4 base classes (Fighter, Sorcerer, Gatherer, Crafter) jobs will be based off of those 4 base classes and preliminary translations are showing a fighter/archer, curser/illusionist, gardener/fisherman, smith/cook
  • job/class changes will occur when you change weapons/tools

More to come as the translations come in, so keep checking back!

Posted by: Serielley | July 28, 2009

FFXIV Live at Gamescon 2009

http://eu.square-enix.com/gamescom/?id=DFF&lang=en

Squenix will be showing FFXIV LIVE at Gamescon, which is about two weeks away! Noone thought that we would get any new information until late September at Tokyo Game Show, so this announcement is coming out of nowhere. Start your countdown clocks!

Posted by: Serielley | June 5, 2009

What Do We Know about FFXIV So Far?

Yes, I changed the look of the place. I thought I’d be festive and switch things up now that FFXIV has been announced. Come ride the train of craziness with me! I’d also like to welcome anyone coming to visit from my Twitter profile. I don’t really update it all that often, but it’s there, so I may use it a bit more in the future. I’m sorry, you won’t be hearing about my breakfast or what I’m doing RIGHT THIS SECOND. Also, yes, this is a gaming blog. If you didn’t know I was a geek before, well, you do now. (^^)

Anyways, I thought I’d take some time today and gather up all of the information I could possibly find for FFXIV, even if it’s only been three days or so since it was announced, so I’d have it in one place, and can update it in the coming months. I’ve done my best to double check each piece of information, but if I have something here that is not good info, please let  me know. Likewise, if I’m missing something, feel free to let me know in the comments. I’m going to be making this a static part of the blog, so hopefully more information will be added in the very near future!

ffxivlogoheader

Hardware/Software/General Information

  • Initial simultaneous world-wide release for PS3 and PC ( for the version of Windows that is most current at release)
  • Initial languages: Japanese, English, German, and French
  • Will use latest version of Direct X (probably 10, so this means Vista and up) for PC release
  • FFXIV will be at the forefront of available technology, and Squenix is looking into a benchmark program
  • Squenix is “considering all options at this time” in regards to releasing on other platforms
  • Will NOT use PlayOnline service
  • Will utilize new Square Enix Accounts and Security Tokens
  • Has been in development for 4-5 years
  • Cross-region/world-wide servers
  • Cross-region/world-wide beta test is in planning stages, will be longer than FFXI’s beta period
  • Due to the game’s size, will more than likely be released on disc, but Squenix is looking into download options too
  • Planning on having multiple servers, with 5000-6000 players on each
  • NO CHARACTER TRANSFERS FROM FFXI TO FFXIV, PoL Friend lists, linkshells, and even names may be transferable though, but nothing firm at this time
  • Nobuo Uematsu will be returning to Squenix to compose the ENTIRE score of the game

World Information

  • Eorzea is NOT the name of the planet/world FFXIV takes place on, but is the name of a region
  • The name of the planet/world is really Haiderin (ハイデリン)
  • The game will NOT have the four races from Vana’diel, but counterparts unique to the world of Haiderin with their own new names. They will be similar to our beloved Mithra, Tarutaru, Galka, Elvaan, and Hume though
  • High technology (think funky airships from the trailer) will have its place in FFXIV, but the game will still be fantasy in nature. The technology level will be below the level found in either FFX or FFXIII
  • Chocobos and crystals will be present, but the developers are not sure how to use chocobos in a new and interesting way as of this point in time
  • Story will be epic in scale, like other FF games, but will not connect to Vana’diel in any way

Gameplay/Mechanics/Job Information

  • Developers want a distinctly different Job System from FFXI, one that focuses on character “growth”, and will hold a players interest whether they are casual or more hardcore, growth will somehow be tied to ones “natural everyday activities”
  • The developers strongly hinted that there would be NO EXPERIENCE POINT gains in order to progress, but that “growth” will be tied to weapons
  • FFXIV will focus on many different ways to “grow” your character, and the developers want to make sure that no matter how you choose to play the game, that your character will always progress
  • FFXIV is being designed for both casual players, and more hardcore players. Something for everyone!
  • The battle system will be more strategic, and there will be a learning curve at the beginning. More experienced players may be able to jump right in
  • Solo play will be getting more attention, but party play is still a very important part of the game. Hiromichi Tanaka, the Executive Producer for both FFXI and FFXIV has said that he prefers parties to be balanced instead of a bunch of melee with no support. Sounds like DD merit parties may be a thing of the past…
  • The battle system has not been perfected, and will not be until beta testing is done, but the devs say that there will be many vs. one, many vs. many, etc.
  • The devs are considering PvP, but note that it will probably take a form similar to FFXI’s Ballista
  • Weapons have been emphasized as being extremely important to the game and your character’s growth
  • Devs are looking at quests to not only further the epic storyline, but also as methods of character growth, a departure from FFXI’s quest structure
  • According to Tanaka, FFXIV is designed to be a game that caters to all different kinds of players, no matter your play style, or time available

Sources

  1. Allakhazam.com – FFXIV NEWS – Tanaka & Komoto Interview
  2. IGN.com – E3 2009: Final Fantasy XIV Online Q & A Live Blog
  3. IGN.com – E3 2009: Final Fantasy XIV – What We Know
  4. IGN.com – Final Fantasy XIV Online PlayStation 3 Interview (video)
  5. G4tv.com – Live Blog: Square Enix E3 2009 Press Conference
Posted by: Serielley | May 4, 2009

Break Taking and Other Games

I’ve been playing MMOs of one form or another for almost seven years now, and they’ve ranged from good old text MUDs to high-end graphic masterpieces. I’ve stayed the longest with FFXI, with LOTRO and EVE Online in second and third places respectively. I had quit EVE before starting FFXI, because well… it’s EVE. Excel in Space! I started playing LOTRO once I got a PC that could handle it graphically, and I played it and FFXI concurrently, since my husband played, and couldn’t get into FFXI. When I decided to take a break from FFXI last fall, I played LOTRO full-time and enjoyed it greatly. I should add here that I’m a huge Tolkien geek, so I’m sure that had something to do with it as well.

That’s not to say that it didn’t have its problems. My main character there is a Minstrel, a healing class. I play a Hunter as well, and took them both to max level, but Minstrel was always my first love. I was excited to play through the Mines of Moria (LOTRO’s first paid expansion) when it was released last November, and because the release coincided with my getting bored and frustrated with FFXI, it was a happy fix. Then, problems started showing up once I had completed just about everything there was to offer in LOTRO on my Minstrel. I did the trait grind, I did the rep grind, I did the instance grind. The only thing I didn’t do was raid or partake in PvMP (PvP in LOTRO), since neither of those activities are any fun for me. That left me with a tough choice:

Keep logging in, working on low level characters and doing the same content I’ve already done, or something else…

My husband was talking about going back to EVE, which sounded interesting, so I resubbed there and have messed around with it for a bit. It doesn’t really fill my “fantasy MMO” craving though, so I turned back to my old friend FFXI. I’ve been back for a few weeks now, and it feels great. I don’t feel the need to grind all the time, or bust my butt to get a specific piece of eq. Some nights, I’ve just sat in my Mog House (oh, how I missed my MH) and chatted with my KnightsBrigade friends. It’s been a wonderful experience to come back and just enjoy the game for what it is, and the people that make it special instead of viewing it as a constant grindfest, which is unfortunately what my mindset was when I decided to take a break.

The additions that Squenix has made to the game have certainly helped in that regard. I am a HUGE fan of Fields of Valor, and the recent WHM update. WHM now has even more tools to do what they do best, which is keep people alive. I haven’t tried MMM yet, and I’m not sure if I’m going to. I’ve also only done the first few missions of ACP, and that seems pretty decent so far as well. (Yes, I’ve read all of the negativity towards it on the forums, but I’m not really interested in busting it out in a few hours… I’ll take my time with it.)

I’m going to take SMN to 75 next, if I’m able. SMN is one of my favorite Final Fantasy jobs, and I’ve been having more fun playing it solo for the last little while than I ever have before. Now though, I’m to the point where I really need to get Fenrir, so while I’m waiting for that to happen, I decided that I’m going to level some of the melee jobs that have looked appealing to me. So far, I’ve started on DNC and I’m really enjoying it. I’m thinking of taking it to 18 for now to use as a sub to solo NIN or other jobs with. If I like it, I may take it higher, who knows!?

Anyways… it’s good to be back. 😀 It’s good to take a break every now and then, I think. Stepping away gives you some perspective, and allows you to clarify what your goals and intentions are. It allows you to see what’s really important to you, and lets you figure out why it is that you play whatever game it is you play. Sometimes we can get blinded by the next shiny piece of gear, or the accumulation of gil/money, and we forget that we’re playing this game, taking part in this persistent world that has been created by Squenix, because we want to have fun. That’s what it all comes down to in my opinion, at least.

Posted by: Serielley | April 11, 2009

What to Do, What to Do?

Yeah, I took another wee break after I came back last time. Level Sync on its own wasn’t enough to hold me. This last update though, I am seriously impressed by the changes, and I’ve been steadily playing for the last two weeks and loving every minute.

So I ask  you dear readers, what job should I level up now?

Posted by: Serielley | January 18, 2009

Controller Blues

So, I have come to a dilemma. A sad, sad dilemma.

I’ve always played FFXI with a controller, all of my macros (books of them) are written to take advantage of a controller, and I just enjoy sitting back and playing the game with a controller. It’s easier on my tiny hands than using the keyboard, having to reach to hit macros, all of that jazz.

During my last hiatus from the game, hubby talked me into getting one of these bad boys for other games:

Belkin Nostromo 52te

Belkin Nostromo 52te

And I love it!

It’s fairly easy to program, and the only two things I take issue with are that the d-pad doesn’t work very well, and even adjusted for a smaller hand size, it’s still a little large. Other than that though, it has seriously improved my response times, and has allowed me to become a much more efficient healer (not to mention other classes) in the other game that I play.

I figured that I wouldn’t really be able to use this for FFXI, since FFXI is configured to make the best use out of a controller since the PC version is just a port from the console. I still had my good old Logitech USB controller though, so wasn’t too concerned.

However, now that I’m playing FFXI a bit more,  I’ve run into a bit of a problem. There seems to be a conflict between the Nostromo and my Logitech controller. I’ve scoured the web searching for a fix, but it doesn’t seem like many FFXI players use gamepads like this. It’s frustrating, because if I want to play with the Logitech, I have to completely uninstall the Nostromo, make sure all of my macros are backed up, etc, then reinstall it when it’s time to play my other games.

I’ve just about resigned myself to the fact that I’m going to have to learn how to use the Nostromo for FFXI. If I have a choice, I’d rather just leave it installed so that I can play my other games as well, without hassle. Since people don’t generally use gamepads with FFXI, it’s been difficult to get a sense of just HOW people use them. Do they just create single key macros? Multi-line smorgasbords of programming godliness?

It’ll be interesting, I’m sure. It does make me wish that SE would update the UI for the game though. *sigh*

Posted by: Serielley | January 2, 2009

Don’t Call it a Comeback, I’ve Been Here For Years!

It’s really been as long as 7 months since I last posted? Wow.

Well, there’s really not too much to say about my adventaruing, since I haven’t been. My time in FFXI started dwindling over the summer due to RL and other crap, and once September hit, I just didn’t have the time. Between work, our cat becoming ill with kidney failure (and eventually passing away in November, we miss you Ryo-cat!), more work, and more work, I just couldn’t find the time to log in. Then my hard drive crapped out on me, and I never got around to reinstalling FFXI on it.

Another big reason I didn’t have the time for FFXI was my husband. I’m not saying he’s to blame, but he’s a gamer as well, and couldn’t ever get into FFXI, so we never really gamed together. Last year around this time, he got me into the Old Timer’s Guild, which is a superguild spanning many different games (WAR, WoW, LOTRO, DDO, many others), and got me hooked on Lord of the Rings Online. All through the year, I split my time playing LOTRO with the hubby, and FFXI with my friends in KnightsBrigade, and when the crap hit the fan towards the end of the summer, I increasingly felt that the time I spent with him was much more important. We’re both huge LOTR fans (our wedding bands are actually copies of the One Ring, but with a much more lovely inscription in Sindarin inscribed on them), and it’s a great game that fit into my casual playstyle much better than FFXI ever could, but more on that later on.

So yes, I’ve been playing another game. *sigh* The other man, as it were. I kinda just… disappeared from FFXI. That’s just how it went down, and there’s not really any good explanation or excuse. My friends in KB didn’t know where I’d gone off to, and for that, I’m very sorry.

Now that I’ve played another MMO in a much more dedicated way over the last few months, it’s hard to not draw comparisons between the two. LOTRO is definitely geared towards a more mature audience, and is rich in story due to its being based on the books, not the movies. The graphics are gorgeous, and you can log in, and get right to whatever it is you want to do. Endgame in LOTRO consists of raids, ranging from small 6-man instances to full on 24-man battles. The key though, is that none of them really last longer than 3 hours. (Helegrod, a 24-man, can sometimes take longer depending on if you’re going for the end dragon boss, but you can also progress through the raid using locks, which save your group’s progress, meaning you can do part of it, then go back another day and finish it.) You don’t have to spend a whole day up in Sky farming items to pop the gods, and then have to contend with another group. It’s all instanced, no competition, and is much more conducive to casual play.

FFXI is still beautiful, but the graphics are definitely dated. It’s much harder to log on and get to doing what you want, since you usually have to travel across the world, find a group, or other things. Endgame stuff… well, I think we all know how much time it takes. On my WHM, I can’t go out and just kill things for xp or gil like I can with my Minstrel (healer-class) in LOTRO. The differences between the two games are night and day.

The one thing though that is constant between the two are the people. OTG is an awesome group of people to game with, and KnightsBrigade is equally awesome. In fact, the main motivator for me to reinstall FFXI and log in tonight for the first time in months is because of KB. I miss them greatly. They’re the reason why I’ll keep paying the monthly fee to log on, even though I may not do anything while I’m there.

Even though the two games are vastly different, it really comes down to the people. MMOs are social games, and anyone who says otherwise needs to have their head checked. If you don’t have a good group of people to play with, why bother?

This all reminds me of that often posted YouTube video… which I leave you with. It’s all about the people, and the friendships. I’ve learned that lesson the hard way, and am lucky enough to come back to my friends in FFXI. So, Tahki, Bennigan, Beldin, Xenogelion, Nebion, Nashiym, Lorelai, Obaseki… this one’s for you! ❤

I can now verify that the SHNM(Super Hyper Notorious Monster) RealLife can spawn at any time, has no set window, and that its drop is completely random. These last few months it has dropped nothing but crap. I was coming around a corner, while walking in Vacationland (where margaritas and Long Island Iced Teas fall from the sky, and there are chocolates and video games everywhere) and there it was. It landed a crit hit on me, and had me down, but being a WHM, I cast Regen II, Stoneskin, and whipped out my whackin club. Hopefully, with a couple hundred Hexa Strikes, I’ll have it down soon… I hope.

In other words, I think this picture sums up what I’ve been up to lately quite nicely:

Humorous Pictures
see more crazy cat pics

One of the things that’s kept me sane is this:

This is a streaming internet radio station that plays FF music, SE music, and music from other games. It’s run by the RGoNots Linkshell of Sylph, founded by Tebian. Stop by, tune in, and enjoy!

Ok, now to the important stuff! For the most part, Seri’s been working on her merits for WHM, especially Cure Cast time. We’ve also gotten SMN to 53, and SCH to 24 with our OTG static. (OTG stands for the Old Timers Guild, which I’m a member of courtesy of my secret alter-ego who plays LOTRO… shh, don’t tell anyone! I have a Minstrel on Gladden server…)

I gave up on doing Sky and other endgame type things for the time being, as I’m perfectly content to grind out campaign battles and have fun with KnightsBrigade. Speaking of KB, I recently unveiled our new website, so if you’d like to check it out, click here!

One of the things that’s been bugging me about Sky, is that there really isn’t anything there for WHM. Dalmatica/Zenith is nice… if you’re not a Taru. Genbu’s shield and Kirin’s pole are ok pieces as well, but nothing outstanding or fantastic. Limbus, Salvage and Assault seem to offer me the better choices for endgame non-AH gear, but I don’t even have Sea yet to do Limbus, and Salvage is a long ways away as well. Maybe for the future, but for right now, I’m happy where I am. 😀

I’m really enjoying SCH so far, and the versatility it offers. I can nuke one minute, switch to Light Arts, and be healing the next. It’ll be even funner once I get it past 37, I think. While leveling SMN, I’ve partied with a few in that level range, and was very impressed by the possibilities that the job offers both for a dedicated healer, or a nuker.

In other news, I may be moving the blog to our new LS website, but I’ve yet to come to a decision. We’ll have to wait and see.

Hurray June update time!

Older Posts »

Categories