Yes, I changed the look of the place. I thought I’d be festive and switch things up now that FFXIV has been announced. Come ride the train of craziness with me! I’d also like to welcome anyone coming to visit from my Twitter profile. I don’t really update it all that often, but it’s there, so I may use it a bit more in the future. I’m sorry, you won’t be hearing about my breakfast or what I’m doing RIGHT THIS SECOND. Also, yes, this is a gaming blog. If you didn’t know I was a geek before, well, you do now. (^^)
Anyways, I thought I’d take some time today and gather up all of the information I could possibly find for FFXIV, even if it’s only been three days or so since it was announced, so I’d have it in one place, and can update it in the coming months. I’ve done my best to double check each piece of information, but if I have something here that is not good info, please let me know. Likewise, if I’m missing something, feel free to let me know in the comments. I’m going to be making this a static part of the blog, so hopefully more information will be added in the very near future!

Hardware/Software/General Information
- Initial simultaneous world-wide release for PS3 and PC ( for the version of Windows that is most current at release)
- Initial languages: Japanese, English, German, and French
- Will use latest version of Direct X (probably 10, so this means Vista and up) for PC release
- FFXIV will be at the forefront of available technology, and Squenix is looking into a benchmark program
- Squenix is “considering all options at this time” in regards to releasing on other platforms
- Will NOT use PlayOnline service
- Will utilize new Square Enix Accounts and Security Tokens
- Has been in development for 4-5 years
- Cross-region/world-wide servers
- Cross-region/world-wide beta test is in planning stages, will be longer than FFXI’s beta period
- Due to the game’s size, will more than likely be released on disc, but Squenix is looking into download options too
- Planning on having multiple servers, with 5000-6000 players on each
- NO CHARACTER TRANSFERS FROM FFXI TO FFXIV, PoL Friend lists, linkshells, and even names may be transferable though, but nothing firm at this time
- Nobuo Uematsu will be returning to Squenix to compose the ENTIRE score of the game
World Information
- Eorzea is NOT the name of the planet/world FFXIV takes place on, but is the name of a region
- The name of the planet/world is really Haiderin (ハイデリン)
- The game will NOT have the four races from Vana’diel, but counterparts unique to the world of Haiderin with their own new names. They will be similar to our beloved Mithra, Tarutaru, Galka, Elvaan, and Hume though
- High technology (think funky airships from the trailer) will have its place in FFXIV, but the game will still be fantasy in nature. The technology level will be below the level found in either FFX or FFXIII
- Chocobos and crystals will be present, but the developers are not sure how to use chocobos in a new and interesting way as of this point in time
- Story will be epic in scale, like other FF games, but will not connect to Vana’diel in any way
Gameplay/Mechanics/Job Information
- Developers want a distinctly different Job System from FFXI, one that focuses on character “growth”, and will hold a players interest whether they are casual or more hardcore, growth will somehow be tied to ones “natural everyday activities”
- The developers strongly hinted that there would be NO EXPERIENCE POINT gains in order to progress, but that “growth” will be tied to weapons
- FFXIV will focus on many different ways to “grow” your character, and the developers want to make sure that no matter how you choose to play the game, that your character will always progress
- FFXIV is being designed for both casual players, and more hardcore players. Something for everyone!
- The battle system will be more strategic, and there will be a learning curve at the beginning. More experienced players may be able to jump right in
- Solo play will be getting more attention, but party play is still a very important part of the game. Hiromichi Tanaka, the Executive Producer for both FFXI and FFXIV has said that he prefers parties to be balanced instead of a bunch of melee with no support. Sounds like DD merit parties may be a thing of the past…
- The battle system has not been perfected, and will not be until beta testing is done, but the devs say that there will be many vs. one, many vs. many, etc.
- The devs are considering PvP, but note that it will probably take a form similar to FFXI’s Ballista
- Weapons have been emphasized as being extremely important to the game and your character’s growth
- Devs are looking at quests to not only further the epic storyline, but also as methods of character growth, a departure from FFXI’s quest structure
- According to Tanaka, FFXIV is designed to be a game that caters to all different kinds of players, no matter your play style, or time available
Sources
- Allakhazam.com – FFXIV NEWS – Tanaka & Komoto Interview
- IGN.com – E3 2009: Final Fantasy XIV Online Q & A Live Blog
- IGN.com – E3 2009: Final Fantasy XIV – What We Know
- IGN.com – Final Fantasy XIV Online PlayStation 3 Interview (video)
- G4tv.com – Live Blog: Square Enix E3 2009 Press Conference
It’s good to take a break every now and then, I think. Stepping away gives you some perspective, and allows you to clarify what your goals and intentions are. It allows you to see what’s really important to you, and lets you figure out why it is that you play whatever game it is you play. Sometimes we can get blinded by the next shiny piece of gear, or the accumulation of gil/money, and we forget that we’re playing this game, taking part in this persistent world that has been created by Squenix, because we want to have fun. That’s what it all comes down to in my opinion, at least.


